

These combinations help deal with FoH’s vulnerability to Animal class while the Cleric variant makes you the ultimate medic/support class. Works great with Plague runeword), pure FoH(w/ Conviction and Holy Shock synergy), FoH/Zeal and perhaps other combinations I haven’t even listed here. Got FoH/Smiter, FoH/Hammerdin(not that I would do it but it’s an option), FoH Cleric(Meditation + Prayer synergy.

The great thing about FoH though is that you have considerable flexibility on where to put your remaining points.

Countess, Pit, Arcane Sanctuary and Chaos Sanctuary will ultimately be your hunting grounds as everything within them are at Holy Bolt’s mercy. That said, FoH’s ability to clear Undead/Demon mobs certainly lives up to the hype. Holy Bolt can last you until you unlock FoH at level 30 but unlike Holy Bolt, FoH can consume Mana pretty vigorously without a boost to your mana pool(Spirit helps a lot here) and some mana regeneration(via Insight or Meditation aura).Īlso note that while FoH does unleash multiple Holy Bolts upon impact, they do not heal nearby allies(including Mercenary) and are not as strong as Holy Bolt would be if casted normally. Just note that Holy Bolt is completely ineffective(aka does nothing) to anything that is of the Animal class(aka anything not Demon/Undead) so Act 2 in particular is going to really suck with heavy reliance on merc/teammates. Holy Bolt unlocks at level 6 and is surprisingly strong even early on(maybe not in a team game but then you have allies to help you out and Holy Bolt’s secondary healing effect works wonders). I’m presently in Act 5 Nightmare(level 55) but have been walking(self-found) from Act 1 Normal with FoH in mind since 2.4 dropped.
